Thursday, September 24, 2009
Problem solution diagram - enhanced
Link to high-resolution image.
This is an enhanced copy of the more dry problem-solution diagram posted earlier. Note the boundaries between the two operators, A and C. The boundaries denote a mental space of the two characters, with distinct precincts of "reality" carved out of each. This hierarchy serves two purposes: first to unequivocally say that most of this research takes place in a mental/informational plane - it really is about cognition more than it is about motorcycles or about the amorphous internet. Second, it provides anchors in reality, or the beginning of a language of how to relate the mental plane to the real plane. That relationship is defined by two things: pictures and images.
There's a difference, in cognitive science at least. A picture is an unchanging amount of data; think of it as pixels that convey exactly what they are. A photograph of a part will never change. Images are mental constructs, and are inherently malleable because we use them to solve problems. Think of the waterfall scene in the Last of the Mohicans. We can probably remember why they were under the waterfall, a general story of how Daniel Day-Lewis gives a little speech and then jumps into the pool below the waterfall. What most of us cannot remember is what, exactly, the characters were wearing or how many people were holding torches, etc. The information we remember is highly linked to the narrative, we understand the story, and understand the operations that occur because they narrate the action. We can manipulate the image of Daniel Day-Lewis jumping into a waterfall, but probably would not be able to exactly replicate the shots that Michael Mann used to portray it in the actual film.
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